Episode 53

full
Published on:

19th Aug 2022

How individuals make culture in video games

Last episode we investigated how different video games cultivate different cultures based on their mechanics for social interaction. This week we're having a look at how people within these games can make better or worse cultures and how bad actors can be challenged online. Fred shares a pointed story about his efforts to resist provocative behaviour in a game he plays, and Matt describes how young people are developing a language to call out behaviour that does not meet the standards of the majority - despite the anonymous, online nature of these interactions. Listen in this episode to get a better grasp of how individuals make use of the structures within games.

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About the Podcast

If I Only Knew
Conversations across Generations
Join Matt and Fred as they take a deep dive into the contemporary issues of culture, society, and identity. With different generational perspectives, the duo, and their guests, offer a unique perspective on today’s societal matters.

Using Fred’s psychology background and Matt’s insights into youth conversations, the pair tackle relevant, timely and engaging topics in an entertaining manner that is easy to understand and digest.


Get in touch with us with suggestions or questions through our email:
IIOKPOD@gmail.com


Disclaimer:
This podcast does not represent the views of Humanity Health Group as an organisation.

Copyright:
This podcast is a production of Humanity Health Group. Humanity Health Group reserves all rights in relation to the production and distribution of its content.
It uses music from: https://freesound.org/people/shortiefoeva2/sounds/411081/?page=2#comment under the Creative Commons 0 License

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